Madelyn Plum Machado
Florida-born, Illinois-based Professional Software Engineer. Over 6 years of contributing to and leading in development of interactive software. 4 years of experience working in the video game industry, providing support work for various studios while working for Iron Galaxy.
Professional Career
Software Engineer Mid-2 | Iron Galaxy (2022-2026)
Primarily provided support to partner studios on major projects, usually porting a project from PC to console, or otherwise fascilitating console release.
UNNANOUNCED (PC/Console) | NDA
- Unreal Engine 5.3
- Character AI behavior
- Implementing and fixing issues with AI senses
- Other bug work and crash investigations
2026 RELEASE (PC/PS5/Xbox) | NDA
- Unreal Engine 5.1
- Contributed to frontend work.
- Legal Compliance work
- Menus and functionality for legally mandated information in other territories
- Text to Speech framework and subsystem
- Bug work and crash investigations
Valorant (PC/PS5/XSX) | Riot Games
- Unreal Engine 4.6, later upgraded to 5.1
- Contributed to comprehensive rework of PC UI from scratch for Console
- Contributed to design and implementation of Menu shell
- Created Viewmodels, Widgets, and UI Shaders for various screens
- Matchmaking Lobby
- Custom Lobby
- Collections
- Agents
- Social Panel
- Team sent a signed poster as symbol of gratitude (picture)
Rumbleverse (PC/Console) | Iron Galaxy
- Unreal Engine 4.6
- Online Platform support for Console
- Performance optimizations
- Unreal Engine 5.3
- Character AI behavior
- Implementing and fixing issues with AI senses
- Other bug work and crash investigations
- Unreal Engine 5.1
- Contributed to frontend work.
- Legal Compliance work
- Menus and functionality for legally mandated information in other territories
- Text to Speech framework and subsystem
- Bug work and crash investigations
Valorant (PC/PS5/XSX) | Riot Games
- Unreal Engine 4.6, later upgraded to 5.1
- Contributed to comprehensive rework of PC UI from scratch for Console
- Contributed to design and implementation of Menu shell
- Created Viewmodels, Widgets, and UI Shaders for various screens
- Matchmaking Lobby
- Custom Lobby
- Collections
- Agents
- Social Panel
- Team sent a signed poster as symbol of gratitude (picture)
Rumbleverse (PC/Console) | Iron Galaxy
- Unreal Engine 4.6
- Online Platform support for Console
- Performance optimizations
- Unreal Engine 4.6, later upgraded to 5.1
- Contributed to comprehensive rework of PC UI from scratch for Console
- Contributed to design and implementation of Menu shell
- Created Viewmodels, Widgets, and UI Shaders for various screens
- Matchmaking Lobby
- Custom Lobby
- Collections
- Agents
- Social Panel
- Team sent a signed poster as symbol of gratitude (picture)
- Unreal Engine 4.6
- Online Platform support for Console
- Performance optimizations
Software Engineer II | Proactive Technologies (2019-2022)
- Designed and developed MRTS 3D Maintenence Trainers in Unity Engine 5 for NAWCTSD.
- Rewrote legacy logic to take advantage of Unity's data oriented features, increasing performance.
- Worked on 3 Simulators
- SLQ-V6
- MLRS/HIMARS/RSV
- E-6B (Lead)