Madelyn Plum Machado


Florida-born, Illinois-based Professional Software Engineer. Over 6 years of contributing to and leading in development of interactive software. 4 years of experience working in the video game industry, providing support work for various studios while working for Iron Galaxy.

Professional Career

Software Engineer Mid-2 | Iron Galaxy (2022-2026)

Primarily provided support to partner studios on major projects, usually porting a project from PC to console, or otherwise fascilitating console release.

UNNANOUNCED (PC/Console) | NDA

  • Unreal Engine 5.3
  • Character AI behavior
  • Implementing and fixing issues with AI senses
  • Other bug work and crash investigations

2026 RELEASE (PC/PS5/Xbox) | NDA

  • Unreal Engine 5.1
  • Contributed to frontend work.
  • Legal Compliance work
    • Menus and functionality for legally mandated information in other territories
    • Text to Speech framework and subsystem
  • Bug work and crash investigations

Valorant (PC/PS5/XSX) | Riot Games

  • Unreal Engine 4.6, later upgraded to 5.1
  • Contributed to comprehensive rework of PC UI from scratch for Console
    • Contributed to design and implementation of Menu shell
  • Created Viewmodels, Widgets, and UI Shaders for various screens
    • Matchmaking Lobby
    • Custom Lobby
    • Collections
    • Agents
    • Social Panel
  • Team sent a signed poster as symbol of gratitude (picture)

Rumbleverse (PC/Console) | Iron Galaxy

  • Unreal Engine 4.6
  • Online Platform support for Console
  • Performance optimizations

Software Engineer II | Proactive Technologies (2019-2022)

  • Designed and developed MRTS 3D Maintenence Trainers in Unity Engine 5 for NAWCTSD.
  • Rewrote legacy logic to take advantage of Unity's data oriented features, increasing performance.
  • Worked on 3 Simulators
    • SLQ-V6
    • MLRS/HIMARS/RSV
    • E-6B (Lead)